![]() But I guess KSP2 is really meant more for the luls than the engineers, at this point in time. As much as it's a KSP meme, make boosters is a dumb solution to problems a lot of the time, and climbing the ladder to learning more elegant solutions is one thing that always appeals to me. Yeah I'm an RP1 player, throwing stupid amounts of extra dV at a mission just isn't an option. And then you really feel the lack of precision, because your delta-v margins are much smaller.Įven though nothing in KSP2 stops me from slapping a bunch of NERVs or a SWERV to any orbital craft and calling it a day. In KSP2, that means engineering for low mass and generally sticking to low tech options if available. I suppose it's a holdover from my time playing career in KSP1, but for most missions I try to make very minimalistic craft, optimized for low cost in KSP1. Perhaps it was easier while playtesting (or they expect most players) to brute-force encounters with overengineered craft and late burns that don't need nearly as much precision? I also noteced that there is still a lot ov savegame bugs if you are having another vessel in space. I want to see, how do you play KSP2? You are creating stations in space, doing all crazy things or you just do 1 time flights? Game itself is very limited in gameplay experience in it's current state. One time flights and back (if you make it, even after patch my ship started to fall apart every time i wanted to launch it). Without creating infrastructure in game, game it self becomes a bit boring. Sometimes you cannot launch another vessel if you already have something in space, and bugs become really weird. If you have a spaceship in orbit, every time you try to fly another ship camera goes weird. Space stations, sattelites, interplanetary vehicles, stations on planets, fuel extraction plants, etc.Īs i see now in KSP 2 all that is impossible. In KSP 1, you could make an entire infrastrucutre in space. I want to see how other players play the game, since it has some gamebreaking problems as it is now.
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